- You happen to like the number 2000
- You want to be the top rated guy/gal in your clan
- It puts you in the top 1%. Maybe you have a compulsive need to be in the top percentile of every single thing you do
- If you do it without paying, it’ll put you in the top .001% of non-payers (I made that number up)
- It’s a lot easier not to
- You just want to collect all of the decorations
- You don’t want to attack other people’s bases…because it’s mean
- You enjoy being in last place
How to get there
Having this stuff will make life easier:
- 4x level 5+ army camps
- 5-star barbarians
- 5-star archers
- A defensive setup that can avoid 3-star losses @1500
- Lightning spell
- 4 barracks at level 2+
What about using (giants, goblins, wizards, etc)? Why just archers and barbarians?
The reason why barbarians and archers work so well together:
- They are super cheap and quick to build
- They have affinity for the same target types
- They don’t stand in the same place
Creating your army
You’ll need to be able to create 180 units. That means 45 units x 4 army camps, which requires level 5 army camps. You might be able to do it with less, but it would take serious dedication. This is the setup I used. You will need 5-star units to get past around 1900-ish, unless you are very good and very, very patient. I wasn’t able to get past the 1850′s without 5-star archers.
Keep 2 barracks dedicated to producing barbarians and 2 for archers. Always keep a queue of troops so that when you are fighting, troops are still being produced. With this setup, you will end up with 100 barbarians and 80 archers. It will take 16 minutes, 20 seconds to produce all 180 troops. That means you should be able to get 3 attacks in per hour without spending any gems.
The basic idea will be to attack the least protected buildings in the camp. We only need to destroy 50% of the buildings to get a star and raise our rating. Since we are dealing with low hitpoint troops, we don’t want them to get bunched up. Otherwise, wizards and mortars will easily take them out.
Matchmaking: Choosing an opponent
Avoiding the following defenders, in order of importance, will keep you moving forward. Each of the units below will kill your 5-star archer in a single shot.
Wizard tower: level 6+. Level 6 and 7 wizard towers will mow down your archers faster than anything else. You can tell the level by the solid color (magenta = level 6, purple = level 7). Avoid at all costs.
Mortar: Level 5+. Mortars only fire every 5 seconds, but a level 5+ mortar can wipe out a large group of archers in a single shot. Look for the thick gold ring on the level 5 vs. the thin gold ring on level 4.
Cannons: Level 9+. It’s difficult to quickly discern the difference between a level 8 and level 9 cannon. Look for the 4 gold posts on the base on the level 9.
Archer tower: Level 7+. Archer towers fire more slowly than cannons, so they’re not as scary, but once you see 3 on the platform, they will 1-shot your archer.
The X-bow won’t 1-shot your archers, but it will kill them faster than a cannon or archer tower because of the extremely high hit rate. Once you’re past 1800 you can’t really avoid them. Once you cross 1900, you will generally be dealing with two. Look to see if there is a slight pink glow at the top – if it’s black, that means it’s empty and can’t fire.
Since this army is so cheap, you will most likely still come out ahead on elixir and gold. This is a huge advantage over more expensive armies, and will allow you to continue fighting without pause and even earn enough gold and elixir to make some upgrades along the way.
To have a net positive day, you’ll need to win most of your matches. In my 1400-2000 run, I won approximately 90% of my matches. If you find yourself losing more than 1 out of 5 matches, it will be very difficult to move up. Every time you lose an attack, it will take three 1-star wins to make up for it. If your defense is taking 3-star losses, on average it will take 3 wins to make up for it. This means you should protect your town hall above all else to keep from losing 3 stars on defense. If you can manage to limit your defensive losses to 1 star, you can move up in ranking with just 2-3 wins per day, which turns out to be less than 5 minutes of effort per day.
I would recommend setting aside a few hours to make your final run from 1900 to 2000. Trying to do it over several days will be a long, painful process, since defenses above 1900 are very difficult to beat. If you have an experience like mine, 1950+ will be a struggle. I personally hit 1970+ three times before finally breaking through. How to get to 1.9k would be a much easier article to write.
If you haven’t yet hit 1250 trophies, you will get 450 gems as a reward for doing so. Use these gems to buy your 3rd builder.
If you’re having trouble making the final ascent, you can always upgrade your army camps and simply use more troops.
Using the lightning spell to finish off buildings can make the difference between 1900 and 2000. Make sure to keep close watch on how many troops you have left and the health of all of the buildings. You must use your lightning spell before your troops die, so timing is crucial. You don’t want to use it too early if you don’t have to, but you can’t wait until your troops die, because the round will end. There have been several instances where I’ve gone from 46% to 50% at the last second by taking out a couple of nearly-dead buildings with a lightning spell. If you’re skilled enough to leave 1 unit in your queue, you can take more time to consider where to use the spell, since the round won’t end until you’ve used all of your troops.
It will be very difficult and time consuming to maintain your rating unless your defenses can handle attacks from high level players. After I hit 2k, I went back to farming for gold so I could build up my defenses. For me, farming for gold in the 1500′s is the sweet spot. After that, I just focused on my defenses and am planning a passive (defensive) rise to 2k. So far, I’ve made it to the 1800′s by just defending my base. Once I hit 2k on defense, I’ll write another article on defensive strategies, if there’s interest.
Questions/Comments? I’d love to hear them!